---
product_id: 547803523
title: "Mantis Falls"
brand: "distant rabbit games"
price: "EC$362"
currency: XCD
in_stock: true
reviews_count: 5
category: "Distant Rabbit Games"
url: https://grenada.desertcart.com/products/547803523-mantis-falls
store_origin: GD
region: Grenada
---

# 60 min intense gameplay 216 strategic cards 2-3 players, perfect for intimate groups Mantis Falls

**Brand:** distant rabbit games
**Price:** EC$362
**Availability:** ✅ In Stock

## Summary

> 🕵️‍♂️ Trust no one, play everyone — the ultimate game of shadows and strategy!

## Quick Answers

- **What is this?** Mantis Falls by distant rabbit games
- **How much does it cost?** EC$362 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [grenada.desertcart.com](https://grenada.desertcart.com/products/547803523-mantis-falls)

## Best For

- distant rabbit games enthusiasts

## Why This Product

- Trusted distant rabbit games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Deep strategic card combos:** Master hand management and suit-based actions for tactical dominance.
- • **Immersive 1940s noir theme:** Step into a dark, atmospheric world where every decision counts.
- • **Heart-pounding hidden traitor gameplay:** Experience trust and betrayal in a uniquely low player count setting.
- • **Perfect for couples & close-knit groups:** Create memorable, intense game nights with just 2-3 players.
- • **Dynamic 'sometimes cooperative' mechanics:** Balance collaboration and suspicion for a fresh social deduction twist.

## Overview

Mantis Falls is a 2-3 player hidden traitor strategy card game blending tactical hand-building with social deduction. Set in a noir 1940s mob town, players navigate a tense journey of cooperation and betrayal over 60 minutes. Featuring 216 cards, detailed player interaction, and a unique 'sometimes cooperative' format, it’s perfect for couples or small groups seeking a fresh, immersive game night experience.

## Description

Mantis Falls is a "sometimes cooperative" hidden traitor strategy game for 2-3 players. It mixes hand-building and tactical card play with deduction and tenuous cooperation.On the dark film-noir roads of mob-ruled Mantis Falls in the 1940s, you are witnesses hunted for your information. You now must survive the night and escape town alive. Working together, you will need to frequently cooperate and trust one another to navigate the night, but things may not all be as they seem. Each game may be entirely witnesses - meaning players can only win by all surviving together - or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.You'll make concealed moves and develop hidden plans, but also need to have thorough conversations throughout as you discuss tactics, defend choices and bluff to protect carefully guarded secrets. In your slow walk, you will seek allies, acquire tools and become encumbered by grave afflictions. The steps forward present secret "unseen" events and double-edged action cards, which stir confusion and degrade confidence. As the night wears, witnesses and assassins alike will need to tread the line between the value of teamwork and a preparation to kill.Mantis Falls creates a unique and tense game experience, meant to draw you into the characters' horrifying night and make you feel the profound power, and danger, that can come from our ability to trust. Like life, Mantis Falls is a cooperative game that is only really cooperative sometimes.

Review: Fantastic--I've never played another game like it. - Clever, skill-based card mechanics combine with the tension of social deduction to create an incredibly fun, never-the-same-twice experience. The setting and presentation (callout to the especially evocative card art) perfectly compliment the mechanics to immerse you in the role of witness or assassin, and the game length is just right to create memorable sessions without becoming overwrought. Being able to play with two players makes this the perfect game for you and the friend or partner that you thought you knew but will never trust again. A few of my favorite elements: - Action cards in Mantis Falls offer multiple ways to achieve the same goal, often via radically different means, and players will find themselves weighing their options short and long term. Heal off part of the incoming damage from an event or redirect all of it to your fellow player? Work with the other player to defeat the event opposition or play a condition (a persistent ability/status effect) that will yield more benefit in future rounds? End of round hand replenishment rewards playing and chaining together as many same-suited action cards as possible, while the last gasp mechanic encourages finding and holding key cards in reserve to avoid being caught flat-footed when an event resolves. There is a delicious tension between hand-building and progressing your board position, and the sheer variety and novelty of action card effects will have both players continuously discovering ways to turn apparent drawbacks to their advantage through clever combos or tactical opportunism. - Cooperation is the only way to reach the End of the Road. Mantis Falls is an unforgiving journey that makes juggling events, ambushes, existing wounds, and forward progress impossible for a single player alone but manageable when coordinating plays and sharing the pain with a partner. Two witnesses that selflessly pool their resources for the good of the group can make even the toughest roads tractable. That said... - The potential presence of an assassin completely changes the dynamic of action plays. Every card has to be evaluated not only for its utility in dealing with the environment, but also for its ability to thwart and kill the other player. A Grenade can defeat a high damage event opposition, but it also represents two wounds that can be directed at a player. A witness playing the Badger can use it to help their partner across the Broken Road, while an assassin can use that same card to force a move into an ambush or away from a phone booth. Similarly, because every action benefiting the other player could be strengthening the assassin, witnesses learn to play more reserved and less overtly helpful--exactly like an assassin might play. - As an assassin, setting up the perfect environment for your coup de grâce takes time, and a wary witness will be closely following your actions. Immediate aggression on the part of the assassin will likely be answered by the midnight-suited Call in a Hit card, a copy of which begins the game in each player’s hand and allows true witnesses within one road of a phone booth to deal nine wounds to (and inflict card loss on) the other player. Call in a Hit is the witness’s offset to the assassin’s perfect information, and a key part of the assassin’s gameplay is nullifying this advantage. Force it to be discarded, ask for it to be traded, destroy the phone booths/move the witness out of their range, or convince the witness to use the card’s secondary effect to deal six wounds to event opposition. Then watch, wait, and, when the time is right... assassinate (your friendship).
Review: Great game! - Love this game and glad to pass it along as a gift. Best 2 player social deduction game I have played. It gets better the more you play since you know more about the game, and there are more options to deduce or deceive your companion or foe.

## Features

- Like life... a cooperative game that's only really cooperative sometimes.
- HIDDEN TRAITOR GAME FOR 2-3 PLAYERS: Mantis Falls is a strategic hidden traitor game designed for a uniquely low player count. The result is a heart-pounding, intimate game of trust and betrayal.
- HIGH PLAYER INTERACTION: The "sometimes cooperative" format and the necessity of collaboration yield a game with nuanced conversation and detailed player interaction.
- PERFECT FOR COUPLES AND SMALL GROUPS: The low player count, high interactivity and thematic setting create a deep journey for couples and friends to experience together. Bring it out on smaller game nights or after you tuck the kids in for the night!
- A STRATEGY CARD GAME: Mantis Falls utilizes more strategic decision-making than most "social deduction party games". Suit-based action cards, detailed hand-management choices and diverse combo effects make this a great game for tactical thinkers.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B099X86WZJ |
| Age Range Description | 14 years |
| Are Batteries Required | No |
| Best Sellers Rank | #54,655 in Toys ( See Top 100 in Toys ) #1,802 in Board Games |
| Brand | Distant Rabbit Games |
| Brand Name | Distant Rabbit Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multicolor |
| Country of Publication | China |
| Customer Package Type | FFP |
| Customer Reviews | 4.4 out of 5 stars 155 Reviews |
| Edition | Standard Edition |
| Educational Objective | Enhance strategic thinking, teamwork, and social interaction skills |
| Estimated Playing Time | 60 Minutes |
| Genre | Strategy |
| Included Components | 216 Cards, 1 Playmat, 6 Cloth Bags, 3 Wooden Player Pieces, 3 Wooden Roses, 6 Wooden Buttons, 1 Manual and 220 Card Sleeves. |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 16.5 x 22.2 x 6 centimeters |
| Item Dimensions L x W | 16.5L x 22.2W centimeters |
| Item Type Name | Game |
| Item Weight | 2.14 Pounds |
| Manufacturer | Distant Rabbit Games |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | MFR2021DR |
| Material | Cardboard |
| Material Type | Cardboard |
| Minimum Age Recomendation | 14 |
| Model Number | MFR2021DR |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2 to 3 |
| Number of players | 2 to 3 |
| Operation Mode | manual |
| Product dimensions | 16.5L x 22.2W centimeters |
| Set Name | Mantis Falls |
| Size | 8.74 x 6.5 x 2.36 inches |
| Supported Battery Types | No batteries required |
| Theme | Action |
| UPC | 860005764006 |
| Unit Count | 1.0 Count |

## Product Details

- **Brand:** Distant Rabbit Games
- **Genre:** Strategy
- **Material:** Cardboard
- **Number of players:** 2 to 3
- **Theme:** Action

## Images

![Mantis Falls - Image 1](https://m.media-amazon.com/images/I/71D-67FVHML.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fantastic--I've never played another game like it.
*by A***R on 19 October 2022*

Clever, skill-based card mechanics combine with the tension of social deduction to create an incredibly fun, never-the-same-twice experience. The setting and presentation (callout to the especially evocative card art) perfectly compliment the mechanics to immerse you in the role of witness or assassin, and the game length is just right to create memorable sessions without becoming overwrought. Being able to play with two players makes this the perfect game for you and the friend or partner that you thought you knew but will never trust again. A few of my favorite elements: - Action cards in Mantis Falls offer multiple ways to achieve the same goal, often via radically different means, and players will find themselves weighing their options short and long term. Heal off part of the incoming damage from an event or redirect all of it to your fellow player? Work with the other player to defeat the event opposition or play a condition (a persistent ability/status effect) that will yield more benefit in future rounds? End of round hand replenishment rewards playing and chaining together as many same-suited action cards as possible, while the last gasp mechanic encourages finding and holding key cards in reserve to avoid being caught flat-footed when an event resolves. There is a delicious tension between hand-building and progressing your board position, and the sheer variety and novelty of action card effects will have both players continuously discovering ways to turn apparent drawbacks to their advantage through clever combos or tactical opportunism. - Cooperation is the only way to reach the End of the Road. Mantis Falls is an unforgiving journey that makes juggling events, ambushes, existing wounds, and forward progress impossible for a single player alone but manageable when coordinating plays and sharing the pain with a partner. Two witnesses that selflessly pool their resources for the good of the group can make even the toughest roads tractable. That said... - The potential presence of an assassin completely changes the dynamic of action plays. Every card has to be evaluated not only for its utility in dealing with the environment, but also for its ability to thwart and kill the other player. A Grenade can defeat a high damage event opposition, but it also represents two wounds that can be directed at a player. A witness playing the Badger can use it to help their partner across the Broken Road, while an assassin can use that same card to force a move into an ambush or away from a phone booth. Similarly, because every action benefiting the other player could be strengthening the assassin, witnesses learn to play more reserved and less overtly helpful--exactly like an assassin might play. - As an assassin, setting up the perfect environment for your coup de grâce takes time, and a wary witness will be closely following your actions. Immediate aggression on the part of the assassin will likely be answered by the midnight-suited Call in a Hit card, a copy of which begins the game in each player’s hand and allows true witnesses within one road of a phone booth to deal nine wounds to (and inflict card loss on) the other player. Call in a Hit is the witness’s offset to the assassin’s perfect information, and a key part of the assassin’s gameplay is nullifying this advantage. Force it to be discarded, ask for it to be traded, destroy the phone booths/move the witness out of their range, or convince the witness to use the card’s secondary effect to deal six wounds to event opposition. Then watch, wait, and, when the time is right... assassinate (your friendship).

### ⭐⭐⭐⭐⭐ Great game!
*by E***G on 30 December 2024*

Love this game and glad to pass it along as a gift. Best 2 player social deduction game I have played. It gets better the more you play since you know more about the game, and there are more options to deduce or deceive your companion or foe.

### ⭐⭐⭐⭐⭐ Great game
*by G***N on 11 May 2024*

Mantis Falls is a great game for anyone who loves strategy. My girlfriend and I can’t get enough of thinking games and this one shot to the top of our list. However, I will say it Mantis Falls had one of the hardest learning curves when we first played. Maybe it was just us but any video we watched seemed to confuse us more. But with a little more insight and some learning it was easy once we caught on. Highly recommend

## Frequently Bought Together

- Mantis Falls Board Game | Hidden Traitor Strategy Card Game for 2-3 Players | Sometimes Cooperative Adventure Game for Adults and Teens | Ages 14+ | Playtime 60-90 Minutes | by Distant Rabbit Games
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*Product available on Desertcart Grenada*
*Store origin: GD*
*Last updated: 2026-09-17*